Click or drag to resize

Apply Class

Applies the Crosshair to the source.
Inheritance Hierarchy
SystemObject
  MediaCy.IQL.ApplicationMcCommand
    MediaCy.IQL.ApplicationMcCommandExtended
      MediaCy.CommandsBaseCommand
        MediaCy.CommandsOneInputCommandObject
          MediaCy.Commands.Overlays.CrosshairApply

Namespace:  MediaCy.Commands.Overlays.Crosshair
Assembly:  MediaCy.Commands.Overlays (in MediaCy.Commands.Overlays.dll) Version: 3.1.0.0
Syntax
VB
Public Class Apply
	Inherits OneInputCommand(Of Object)

The Apply type exposes the following members.

Constructors
  NameDescription
Public methodApply
Initializes a new instance of the Apply class
Public methodApply(McCommand)
Initializes a new instance of the Apply class
Top
Properties
  NameDescription
Public propertyCircle
Defines visibility of the circle for Cross type.
Public propertyColor
Defines the color of the Crosshair graphical objects.
Public propertyGridSize
Defines the size of the grid for Grid type.
Public propertyGridSizeMode
Defines the size or size units of the grid.
Public propertyLabelsColor
Defines the color of the Crosshair labels.
Public propertyLabelsOnOff
Defines visibility of the Crosshair labels.
Public propertyLabelsShadow
Defines shadow On/Off of the Crosshair labels.
Public propertyMajorTicksAngle
Defines the angle of the major ticks for Protractor type.
Public propertyMinorTicksCount
Defines number of the minor ticks for Protractor type.
Public propertyMinorTicksOnOff
Defines visibility of the minor ticks for Protractor type.
Public propertyOffset
Defines offset of the Crosshair from the center.
Public propertySize
Defines size of the grid in pixels or calibrated units for Grid type.
Public propertyTicks
Defines visibility of the ticks.
Public propertyTicksSize
Defines size of the ticks for Protractor type.
Public propertyType
Defines the type of the crosshair.
Public propertyWidth
Defines the width of the Crosshair graphical objects.
Top
Methods
  NameDescription
Public methodUpdate
Top
Remarks
If source is not set via Input.Value or ICommandSource interface then command will be applied to the active document.
See Also