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IMcLookupTable2ExtendedLutEx Property

Get the composite LUT curve in one of several formats.

Namespace:  MediaCy.IQL.Engine
Assembly:  MediaCy.IQL.Engine (in MediaCy.IQL.Engine.dll) Version: 10.0.6912.0
Syntax
VB
ReadOnly Property ExtendedLutEx ( 
	Type As mcExtendedLUTType,
	Optional FrameIndex As Integer = -1
) As Object
	Get

Parameters

Type
Type: MediaCy.IQL.EnginemcExtendedLUTType
The type of LUT to expose. When using mceltDisplay or mceltDisplayLinear, the array returned will be of type Byte, while mceltConversion or mceltScaled will result in type double. As the names imply, the conversion LUT is most useful when applying all of the current LUT settings to the image, the scaled LUT is most useful when scaling pixel values proportionally, while the display LUT is most often used for display. Only for Types mceltDisplay or mceltDisplayLinear is any pseudocoloring applied to the LUT.
FrameIndex (Optional)
Type: SystemInt32
If given, the frame index in the ancestor McImage for which the LUT is desired. Since a McPseudoColor instance may be assigned to each frame as the McFrame.PseudoColor property, the LUT may be different for each frame. The default is McActiveFrame (-1), which produces the same behavior as accessing the obsolete ExtendedLut property.

Property Value

Type: Object
Remarks
Use this property in preference to the McLookupTable.ExtendedLut property, which can only return the proper LUT for the active frame. The ExtendedLutEx property will produce the proper LUT for any specified frame. This property can be used to get a response curve LUT for either display (requiring Byte output values), image conversion (requiring Double output values) or image scaling (requiring Single output values). It differs from the LUT property in that the response curve is returned in the proper length to fit the dynamic range of the image (or the Length property for floating point images), it applies the luminance channel response curve (for multi-channel images), it applies the black and white levels, and it always returns the entire LUT. In addition, for multi-channel images where this is the response LUT, that is McLookupTables.Item(0), the returned LUT is returned as 3-tuple for each LUT element (psuedocolored monochrome images are also returned as 3-tuples for the display Types, see below). The ExtendedLutEx property is exposed as an array of Byte (for the Type parameter mceltDisplay or mceltDisplayLinear, these Types are also known as "response LUT's"), as an array of Double (Type mceltConversion) or an array of Single (Type mceltScaled). The array will be a one-dimensional array of Length for non-pseudocolored monochrome images, where the mceltMonochromeLuminanceLut flag is OR'ed with the requested Type or where this is not a response LUT. For a response LUT of color images or pseudocolored monochrome images, the returned array will be a two dimensional array dimensioned as (0 to 2, 0 to Length-1) in VB notation or as [Length,3] in C/C++ notation (that is the fastest moving dimension has 3 elements). For ExtendedLutEx accesses with Type mceltDisplay or mceltDisplayLinear, the exposed LUT will be pseudocolored for monochrome images if the ParentLutsCollection McLookupTables.PseudoColor property is not Nothing. If the ParentLutsCollection McLookupTables.PseudoColor property is Nothing, then a McPseudoColor instance is applied from the McFrame.PseudoColor property of the frame referenced in the ancestor McImage by the FrameIndex argument. In any case, any McPseudoColor will be applied only if its McPseudoColor.Visible property is True. The exposed LUT is never pseudocolored if the property is accessed with the Type argument mceltConversion or mceltScaled. Pseudocolored LUT's are returned as Byte triplets, as described above. When getting this property, the return will contain an arrray of byte or double values representing the LUT curve for each possible pixel value. For integral pixel types, the number of values will be equal to the number of possible pixel values in the corresponding image channel (e.g. 256 values for 8-bit per channel images) up to a maximum of 64K. Floating point images have 64K LUT elements by default, or the number assigned to the Length property (but always 256 or more).
See Also