ImagesOperatorsMemoryUsageLimit Method (McImages)
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The percentage of non-reserved physical memory used for all image
storage before swapping to disk occurs.
Namespace:
MediaCy.IQL.Operators
Assembly:
MediaCy.IQL.Operators (in MediaCy.IQL.Operators.dll) Version: 3.1.0.0
Syntax
RemarksThe value can be anywhere from zero up to 100; a value of 60 is the
default. The actual physical memory used will not be the percentage
specified of total physical memory, because adjustments are made for both
small and large amounts of installed memory to reserve memory for other
purposes. Thus this value should be viewed as an approximation with values
of 80-95 using as little swapping as possible (and thus having a higher risk
of the operating system doing its own, very slow swapping of image memory)
and values of 30-50 doing aggressive swapping so that image memory is kept
to a relative small percentage of physical memory.
Any value of 100 or greater results in no swapping ever occuring. This
situation can easily result in "out-of-memory" conditions if many large
images (or sequences with many frames) are opened at once, or if many
operations are done on large images or long sequences with a deep undo
stack.
For 32-bit versions of the product, if you have 2GB to 3GB or more of
physical memory, then use of this memory for image storage is also
constrained by the operating system limit of 2GB or 3GB of linear virtual
address space per process. In these circumstances, swapping to disk may
occur before the MemoryUsageLimit is reached in order to free up linear
address space (see MemoryVirtualReserve).
In any case, no single frame (or contiguous block of frames if the
mcicfContiguous flag is set in the mcImageCreateFlags) is ever allowed to be
larger than the physical memory represented by the MemoryUsageLimit. This
is to prevent the disk thrashing that will occur if the operating system
starts paging image memory to disk. McImages.Add will fail if such a large
image is requested.
See AlsoReference
MemoryAutoLockLimit
MemoryVirtualReserve